Remember Diablo 2 and its infamously stingy inventory system? Years ago, the classic RPGtaught many of us how remarkably satisfying it feels when all of your loot clicks together just right. Enter Backpack Hero: a game that takes this very system and runs —nay, sprints with it.
To be clear, Backpack Hero isn’t the first attempt to make a game out of loot packing. The Save Room games, for example, turn Resident Evil 4’s inventory system into a standalone puzzler. What, Backpack Hero does, instead, is interpret this concept as a full-fledged, deckbuilding roguelite. The result is surprisingly engaging, even if some of the game’s supplementary systems don’t quite stick the landing.
Backpack Hero (PC [Reviewed], Switch)
Developer: Jaspel
Publisher: Different Tales, IndieArk
Released: November 14, 2023
MSRP: $19.99
Granted, calling Backpack Hero a deckbuilder is slightly misleading. Here, items you find along the way are your deck, and your playing mat is the very backpack you’re lugging around. As you crawl through the game’s dungeons and engage in turn-based combat, the uppermost portion of the interface always shows your inventory. You attack, cast spells, and generally interact with the dungeon by activating items: swords, shields, gems, potions, and so on.
The catch is that most items require very specific placement and rotation in your inventory. Better yet, many of them must be arranged in a way relative to certain other items for them to work properly. And, since you’re getting new stuff basically all the time, Backpack Hero keeps you on your toes by forcing you to reinvent your inventory between encounters and loot drops.
Roguelikes and roguelites often force players to switch up strategies as they play, but Backpack Hero takes things a step further with its sheer variety of item effects. Only rarely is a sword just a sword. Instead, it may only work if stored diagonally, or heavily incentivize lugging some cursed auxiliary items around. Is it
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