Return to Monkey Island is the adventure game equivalent of Spider-Man: No Way Home. No, wait, don’t go! Hear me out: most would agree that No Way Home is an excellent, very fun movie – even for a kid who’s never seen the Tobey Maguire or Andrew Garfield Spider-Man films. But if you have made those movie memories with the Peter Parkers of the past, then No Way Home taps into something more: nostalgia, even eliciting genuine emotion at various points.
Return to Monkey Island, which very notably puts series creator Ron Gilbert back in the franchise’s director’s chair for the first time in 30 years, is a similar ride. It's a funny, beautiful, polished, and well-paced story packed with plenty of puzzles that are both hilarious and challenging for anybody who appreciates a good adventure game. And Return wisely offers "Guybrush's Scrapbook" in the main menu, as a fun, visual way to recap the previous Monkey Island games that's narrated by Guybrush. But for those like me, for whom the earliest Monkey Island games were a formative part of our gaming youth, this reunion with wannabe pirate Guybrush Threepwood feels like coming home. To this end, I loved the not-so-hidden Trivia Cards scattered around many scenes, testing your knowledge of the franchise.
The most obvious way that Return to Monkey Island differs from its predecessors is in its art style. Gilbert could’ve gone the pixel-art route to pluck some extra low-hanging nostalgia fruit, but instead he’s gone with a much bolder modern look. I’ll admit: I didn’t love it when I first saw it. It’s a jarring departure from the games I love, but then again, so was the first post-Gilbert Monkey Island game, the Curse of Monkey Island, which used a Disney-cartoon-like style that I
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