A fan-made trailer demonstrates what the newly announced Resident Evil 4 Remake could — and perhaps should — look like in Unreal Engine 5. Since its release in 2020, several developers are already utilizing Unreal Engine 5 for their newest projects, experimenting with the new technical capabilities and realism it allows for.
2005’s Resident Evil 4 was one of Capcom’s crowning achievements. Leon S. Kennedy’s horrific helter-skelter adventure throughout the outskirts of Spain to rescue the president’s daughter is regarded as a milestone title to fans of both Resident Evil and the horror game genre itself. A major part of that success was because of many ambitious risks Capcom took in development. RE4 utilizes a full third-person dynamic camera instead of the static, cinematic camera iconic of the early series and even eschewed traditional zombies for a new type of enemy, the Ganados. With the recent announcement of the Resident Evil 4 remake, fans are eager to see how Capcom plans to improve upon what many already consider to be a perfect product, which, ironically, is a risk all its own.
Related: What Resident Evil 4 Remake's Release Date Is
Recently, graphics design studio TeaserPlay shared a YouTube video that featured a perfect example of what the Resident Evil 4 Remake should look like. The trailer is a visual journey through several iconic locations fully recreated within the Unreal 5 engine. The over-the-shoulder camera view is perfectly simulated dynamically following Leon through the Ganado village, followed by the church, and an encounter with Chief Bitores Mendez. Even the iconic health and ammo UI have seen an impressive overhaul. TeaserPlay, who has also used Unreal Engine 5 to remake GTA: Vice City,
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