We review Red Flag Over Paris, a two player, card driven war game published by GMT Games. Red Flag Over Paris is a historical game centered around the governmental upheaval in France in 1871.
If you were to read my last few reviews, you’d be sure I was a two-player game fanboy. You might also gather that I’m a GMT-head, a champion of the card-driven war game. I actually am neither of those things. It’s pure coincidence that my last three reviews were for two-player only games, and my last two were card-driven war games. What drew me to Red Flag Over Paris, a two-player, card-driven game designed by Frédéric Serval and published by GMT, was the historical setting of the Paris Commune and its fast playtime, which clocks in at about 30 minutes.
The Paris Commune was one of the most uniquely interesting moments during one of the most uniquely interesting centuries in French and World History. France went from being a revolutionary republic to being an empire, then back to being a monarchy, then a different monarchy, then a republic again, then another “empire” (quoted because it was a bit of a joke as empires go), and finally, another republic, which brings us to 1871, the year in which the events of Red Flag Over Paris transpire. If your head is reeling from this list of governmental upheaval, imagine how the people of Paris felt!
Similar to other card-driven games such as Twilight Struggle or Paths of Glory, Red Flag over Paris offers two players a chance to take on the roles of opposing forces in a multi-faceted struggle for power. One player takes on the role of the capitulatory Versailles government, the leaders who surrendered to the Prussians at the conclusion of the Franco-Prussian War, and the other player assumes
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