There are plenty of games that exist in the same genres and feature remarkable similarities, like comparable settings or gameplay mechanics, or titles that take inspiration from others. One example is the slew of Soulslikes that have flooded the market after the popularity of FromSoftware games like Dark Souls, but for the most part, video games are as diverse and distinct as they could be, with each one offering its own experience and introducing players to its own unique world. Games in the Red Dead Redemption and Dragon Age series could not be more different in so many respects, and yet they have one surprising similarity.
Both the recent Red Dead games and the three Dragon Age titles that have been released have one surprising aspect that seems to characterize their stories – a predictable twist embedded in the narrative that doesn't actually negatively impact the game. In both Red Dead Redemption and Red Dead Redemption 2, the main protagonist that players have been getting to know throughout the course of the game dies, and gamers then see the story's conclusion through the eyes of another character. In Dragon Age's case, while the narratives always explore moral gray areas and complicated alliances, there's always a mage who develops into an antagonist. These twists may be predictable, but they rarely, if ever, become detrimental to the games.
Dragon Age 4's Main Antagonist Probably Isn't Solas, But The New Mage Companion
Red Dead Redemption and Red Dead Redemption 2 have been praised for their environments and visuals and both received critical acclaim and commercial success, but their stories have always been a critical part of their construction. There are elements of fast-paced action and adrenaline-pumping
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