Call of Duty: Warzone, like other battle royale games, is constantly evolving. One of the ways that the game changes on a consistent basis is through its playlists, with Raven Software making weekly adjustments to the lineup — though this does not always go over well withCall of Duty: Warzone fans.
The most recent example of fan outrage due to playlist changes came directly from Call of Duty: Warzone streamers, as the well-received Vanguard Royale playlists were completely removed from the game. However, this is just one of many times where the community has voiced concerns about playlist changes. In the past, Plunder has been removed, something that has infuriated gamers. Likewise, the removal of the challenging Iron Trials 84 game mode let to some controversy.
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With Call of Duty: Warzone players regularly sharing their disappointment with playlist changes, developer Raven Software has gone out of its way to clarify why the changes are made. The studio’s decision-making process for playlists was highlighted in a special blog post, with the post being informative and providing a clear idea of the developer’s logic. Split into several sections, the breakdown is as thorough as it can possibly be, and fans should be glad to have insight into the selection process.
After explaining that it is hard to balance different squad sizes and the 20 different modes that have appeared in the game, the section called “Player Motivations” begins. Here, Raven Software discusses how an objective-based player may like Payload as much as they enjoy Plunder, so it is okay to swap the two out from time to time. According to Raven, it is constantly monitoring
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