Ubisoft has announced its next major mobile venture: Rainbow Six Mobile, a full port of 5v5 multiplayer first-person shooter Rainbow Six Siege.
The core format of Siege--the 5v5, attackers versus defenders format featuring unique operators on each side--will be Rainbow Six Mobile's core gameplay experience. The team is hoping for 18 to 22 operators available at launch, while only the Bank and Border maps have been confirmed so far.
Rainbow Six Mobile will also retain Siege's environmental destruction mechanics, allowing players to employ the same types of strategies in the mobile version of the game that they would in the full console experience. Players interested in trying out this mobile Siege experience can sign up for a chance to be part of upcoming tests at the game's official website.
Ubisoft says the game has been «optimized for mobile platforms,» citing things like customizable control schemes as key features. To learn more, GameSpot recently spoke with two key members of the game's development team, lead game designer Oliver Albarracin and creative director Justin Swan, about what makes Siege fit on iOS and Android.
We spent time discussing technical aspects that needed to be considered, the lengths the team has gone to preserve the core Siege experience, and how the team is choosing which operators and maps to bring to Rainbow Six Mobile first. We also touched on the mobile scene itself, specifically how the shooter genre may see a renaissance on mobile similar to another shooter boom over 20 years ago.
This interview was conducted via video conferencing and edited for readability and clarity.
What would you say is the biggest hurdle in porting Rainbow Six: Siege to mobile? Based on the video it's a very close
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