We review Radlands, a two-player dueling card game published by Roxley Games. In Radlands, players are trying to destroy their opponent's camps by playing events and recruiting people.
In a post-apocalyptic world, resources are king. And nowhere is that more true than in Radlands, the new dueling game published by Roxley Games. Designed by Daniel Piechnick, Radlands put you in charge of a group of survivors, trying to stop the other player from taking what’s yours.
There are no shortage of dueling games for players to bring to their tabletops, so can Radlands compete with the likes of Magic: The Gathering, Dice Throne, and Ashes: Reborn for your gaming dollar? Time to find out!
Each game starts with a draft where players will choose their three camps for the game. There are 34 camp cards in total and every one is unique. Each camp has a spot for two people in a column above it. This means that, not counting event cards, a player can have at most 6 people in play at once (two defending each camp).
A player’s turn takes place in 3 parts. First is an event phase where all of your events slide up one position. Any event that started the turn in the first position is resolved. Then you draw a card and replenish your water to 3 tokens. Finally, you perform any actions. These include putting people/events into play (at a cost of water), discarding a card from your hand for their junk effect, or using abilities of people in play already (again, at a cost of water). Most abilities will let you damage or destroy people or camps. However, there are some other types to keep things interesting, like healing your people, drawing cards, or using your raiders.
The ultimate goal is to destroy your opponent’s three camps. Each, like
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