@Th3solution It's a lot of looking at a map (you can't see where you are on the map, by the way) to discover how to walk to the next collectible.
I wonder if the gameplay will improve as I progress. So far the game has introduced a few game mechanics, but they all feel very undercooked.
For instance, I discovered at the start of the game there were many items I could pickup and stash. So I wondered if maybe there was a point in keeping and taking some items. But unfortunately the items so far all fall into one of these three categories:
Especially that last one stings a bit. It would be nice if you could pickup items and actually interact with them. Cook in the frying pan you find at the start, or play an instrument you see lying somewhere. But… basically it doesn't seem like there are any useful items aside from explosives.
The music, its looks and stuff is all great though. So I wish gameplay would have at least a few interesting aspects. Maybe they still come… I'm at chapter 4 by the way!
I finished chapters 1-3 yesterday. It’s a pretty game, but a bit of a slow burner. It feels like a combination of an open world version of Never Alone and Disney’s Vayana/Moana universe. I like the sense of exploration so far and how the game takes a different approach with the map, but it might get repetitive after a few hours. The ability you gain seems interesting, especially for puzzle solving. I don’t like the constant stream of notifications/unlocks and the instrument mini games are a bit too long for my taste. It is interesting enough to keep me playing, so let’s see..
@Kidfried maybe I haven't unlocked that yet!!! I certainly haven't come across a set piece to destroy one!
@Th3solution you can possess a bird and make them
Read more on pushsquare.com