PSVR 2 will reportedly have one of the most pixel-dense displays of any VR headset to date with over 800 PPI (pixel-per-inch) per eye, double that of Oculus Quest 2.
According to Ross Young of Display Chain Consultants (thanks, Android Central), the PSVR 2’s display will provide “state of the art” resolution, and the bump in pixel-density means the PSVR 2 would provide more than four times the PPI per eye than that of the original PSVR headset.
Young said that the PSVR 2 will also apparently use “direct view RGB OLED” screens as opposed to the microdisplays Sony recently showed off during its Sony Technology Day in December 2021.
As we published today in the DSCC Weekly Review, the Sony PSVR2 will have over 800 PPI resolution per eye with two 2000 x 2040 panels, up from 5.7" 1920 x 1080 with 386 PPI in the PSVR for both eyes. Big improvement. State of the art direct view OLED resolution.January 24, 2022
But what is pixel density, and why does it matter? In short, the more pixels a display includes in a given area, the more difficult it is to distinguish individual pixels with the naked eye. Pixel density is particularly important for devices that are viewed up close, like a smartphone. The iPhone 12, for example, has a pixel density of around 460 PPI, which means that for every square inch of the display there are 460 pixels present.
Compare that to the pixel density of something like a 55-inch 4K TV, which is intended to be viewed from a few meters away, it’s much lower at 80.11 PPI. That’s why even though 4K TVs often look razor-sharp from a distance, it’s easy to see individual pixels the closer you get to the display.
With VR headsets, the display rests only a few inches away from your eyes, which means that pixel density
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