For me, one of the most devastating delays this year has been Two Point Campus. I know, I know, three months isn’t the end of the world. I just had to start up its predecessor, Two Point Hospital, and cry a lot.
Sega and Two Point Studios have my back. They gave Destructoid the opportunity to check out a bit of their upcoming game, which I jumped on. I need it. Right in my veins.
I was also given the chance to talk to Mark Webley and Chris Knott, studio director, and senior animator respectively. Both veterans in their own right, having worked on games like the Fable series and The Movies. Mark Webley goes all the way back to Syndicate in 1993 and, of course, Theme Hospital in 1997. He couldn’t tell me why we can’t buy The Movies on Steam anymore, just that he wishes he could still play it.
My most burning question was what lead the studio to the university campus rather than, say the hospital again or any of the infinite possibilities you could cram into the studios’ fictional Two Point Campus. They said they had a bunch of ideas, but wanted to do something different. A lot of the ideas they put together seemed like they’d result in a gameplay loop too similar to Two Point Hospital.
Two Point Campus is simultaneously familiar and unique. After over 80 hours in Two Point Hospital, it took me no time at all to get a feel for the UI, control, and mechanics. However, your goal is quite different. Rather than healing people as efficiently as possible before shunting them back out into the street, your focus is on enabling your students to flourish in their academic and social endeavors.
But like Two Point Hospital, Two Point Campus is both a weird take on managing an institution and a hilarious satire of it. Make no mistake,
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