The upcoming Minecraft Legends is understandably commanding quite a lot of attention. The exciting new game takes the franchise to the completely fresh genre of real-time action strategy, and many veteran fans are curious as to how the game will work.
While Minecraft Legends will of course be looking to establish its own unique identity, it should not shy away from the rich universe in which it is set. There is a multitude of core game mechanics from base-game Minecraft that would lend themselves surprisingly well to the strategy genre, and would only aid Legends in showcasing the genre in a truly engaging manner.
Lessons That Minecraft: Legends Should Take from Mojang's Prior Spin-Offs
One of the most engaging and layered aspects of Minecraft that Legends could adopt is the iconic day and night cycle of the former, and how it could interact with the mobs at the player's command within the upcoming strategy spin-off. Many of Minecraft's iconic mobs only spawn at night, with some of them then dying from the sunlight of the following morning.
Minecraft Legends sees players combine forces with the traditionally hostile mobs of the Overworld, such as creepers, zombies, skeletons, and spiders, and it would be interesting to see sunlight prohibit the usage of some of these unit types. In base Minecraft, zombies and skeletons cannot survive in sunlight without the use of helmets, spiders enter a more docile state, and creepers are the only hostile Overworld mob that remain relatively unaffected.
This would add a very interesting dynamic to Legends, in which the traditional safety of sunlight instead becomes an inherent disadvantage to the player. Zombies and skeletons could be unavailable for use within day-set missions,
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