These days, video game visuals are about more than just how well the developers can create detailed and believable worlds. Algorithms also play an increasingly vital role. With ray tracing allowing more realistic lighting in games, the studios and others working in the industry are fast adopting this technique to really make the graphics pop. While this is typically reserved for AAA titles that already have pretty advanced aesthetics, more simple-looking games like Minecraft are also viable to have this modern gaming standard.
In a recent tweet from the current Senior Editor of The Verge, Tom Warren, a short video was uploaded which shows Minecraft running on the Xbox Series X/S. When the game is booted up, it shows that it's now had ray tracing technology included in this port. It shows the player going into the options and turning ray tracing on and off to see the difference between the two. At the time of writing, it seems as though this is currently available for Xbox Insiders through the game's Preview version, but should be getting rolled out soon, if it hasn't already.
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A few people commenting under the tweet have been waiting for this technology to reach the game. With Minecraft getting ray tracing on PC at the end of 2020, it seems as though having it implemented on other systems has been a long time coming. One person asked whether the game would also be getting upscaling on the Xbox Series consoles. Warren replied that although DLSS is available on the PC version, that's Nvidia exclusive tech, whereas the Xbox runs an AMD graphics card. Still, some upscaling AI could become available at some point.
With games like Hitman 3 looking to add ray
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