Azumarill is the second-most recent addition to the absurdly popular MOBA Pokemon Unite, behind Delphox who was released in June. Despite its adorable appearance, Azumarill is actually quite the aggressive powerhouse. This Pokemon is literally designed for 1-on-1 encounters and really exceeds between close and medium-range, spacing auto-attacks in between abilities. Thanks to its passive, Huge Power, Azumarill always crits when hitting one enemy (for 150 percent instead of 200 Attack Damage) and never crits when hitting multiple.
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On paper, this sounds like Azumarill has broken amounts of Attack, but this passive is exactly why the Pokemon is strong in the early-game and weak in the late game, where team fights are a constant. And, since its release, Azumarill has received numerous buffs for its damage, specific moves, and to its overall health to make it better, so let's talk about what Build currently works best for this little Water-Fairy gremlin in Pokemon Unite.
Let's start things off by talking about where Azumarill players tend to go in terms of their Lane, as well as how they go about picking their moves as they level up.
Now, Azumarill works both as a Top Lane solo All-Rounder and as a fast-clearingJungler. The Jungler variation works best towards Azumarill's design, as it'll get tons of crits against the Jungle Pokemon, but it does struggle a bit with chasing down opponents and mobility in general. Meanwhile, a Top Lane variation is entirely focused on Azumarill locking down the tower of Top Lane, poking from afar withWater Pulse, and melting anyone who gets too close.
Originally, there was more of an argument for aPlay Rough + Aqua Tail build, but with every change to
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