PC players looking for their own Pokémon like game might have had their eye on Temtem for a while as a promising alternative creature collection experience. Now developer Crema has been laying out details about the TemTem microtransactions, campaign structure, competitive play, and more that you can expect when the RPG game hits full 1.0 release on September 6.
During Crema’s ‘Golden Week’ event, the team has been rolling out announcements, focusing on a different aspect of the game every day. Crema talks about campaign progression, saying they have reduced mandatory NPC battles by around 20% (although the battles will still be there for players that want them) and that a lot of NPC dialogue has been moved to take place after a fight so that players not interested in the narrative can skip past it. In addition, a new experience bonus is applied to Tems outside of your squad when playing in co-op.
Next, the team discusses Temtem’s competitive multiplayer modes, unveiling a new “TemTem showdown” format which allows players to participate in friendly or ranked battles without having to catch and train your team manually. Instead, players can freely edit their team, customising the stat balance and move sets of each Tem to their liking. These custom showdown teams are only available for these matches, allowing PvP focused players more immediate and dynamic access to the format without detracting from the traditional team training format of the rest of the game. Players can also still use hand-built teams in the ranked ladder, should they choose to.
As for the ranked format itself, Crema says the game will use a seasonal format, with exclusive cosmetic rewards on offer based on your performance at the end of a season “that
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