Raid Battles were one of the first big changes added to Pokemon Go. In July 2017, a year after the game initially launched, all gyms in the game were disabled. At this point, we had no Team Rocket, no PvP, no Special Research, no... basically, think of anything currently in Pokemon Go that isn't just throwing Poke Balls at Pokemon and it probably wasn't in the game when the gyms were shut down. There wasn't much to do. A week later, the gyms reappeared, this time with a new feature: Raid Bosses. For reasons never made especially clear, these gyms had been taken over by kaiju versions of Pokemon who could be battled by 20 different trainers at once. Beating the boss would net you some rewards as well as the chance to catch the Pokemon itself. Pokemon Go has never been the same since, but now it needs to change again.
So much of the game these days revolves around Raids. Most of the money the game makes is via passes for raids (you can only play one for free a day), and the game keeps running out of interesting Pokemon to introduce to the game naturally as it rattles through the gens. Raids therefore allow Niantic to introduce Legendaries, regional Legendaries, shiny Legendaries, and a few other special Pokemon, and they’re the only way to catch certain non-Legendary Pokemon and have a much higher shiny rate. Many of the Special Research tasks involve Raids, we have specific Raid days, and even as PvP takes off, preparing your team for a new Raid meta is right at the top of a lot of players' priority lists. I've written before about how I think the game places too much importance on Raids, especially as it develops in other interesting areas and fails to provide a useful battle UI. Even with that though, I still love
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