Pokemon games have a long history, with plenty of them innovating upon older releases while still featuring some recurring features and themes of the series. One of them is that players are usually able to pick their first Pokemon from a set of three new monsters, and while some entries in the franchise have taken a different approach to this, starters are always a huge part of the experience. Another example is that mainline Pokemon games often have multiple Legendary Pokemon available in the game, with a number of those critters being version-exclusives.
Legendary Pokemon have a huge appeal because of the power fantasy they embody, as they are often mythical creatures with immense powers that also have in-game effects through unique abilities and exclusive moves. For many players, choosing the game version they'll be playing revolves around the Legendary monsters on the cover, as they are guaranteed encounters in that specific game. However, the fact that every mainline Pokemon game allows players to catch multiple Legendaries is not necessarily a good thing. It may take that uniqueness away, and sometimes it doesn't really make a lot of sense in terms of the universe's lore.
12 Pokemon With Types That Make No Sense
Legendary Pokemon are powerful, ancient creatures from the myths of a given region, and they often control the elements — such as the weather trio of Pokemon Ruby, Sapphire, and Emerald. They may also be deeply connected to their land, such as the Tapus in Gen 7. Their powers go beyond those of normal Pokemon because of these strong links to the elements or to nature as a whole, to the extent that these creatures' actions can shape or reshape the world in many ways.
Some Legendary Pokemon are pretty much
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