In announcing PlayStation's acquisition of Bungie, Sony Interactive Entertainment President and CEO, Jim Ryan, revealed that the two entities plan to produce several live service games together. PlayStation shared details of the $3.6 billion deal this morning, noting that Bungie will continue to operate independently and remain multiplatform. This means Destiny 2 and any other project the Halo creator has in development won't be exclusive to the Sony-owned family of consoles.
To a certain extent, Sony has dabbled in the live service space in the past. Before the live service term entered the vernacular, for instance, PS3 had MAG, the appropriately titled massive action game developed by SOCOM studio Zipper Interactive. Second-party partnerships have similarly allowed PlayStation to explore persistent online gaming, particularly with the likes of IllFonic's Predator: Hunting Grounds, which remains a PC and PS4-only experience. Notably, PlayStation partnered with IllFonic again for Arcadegeddon, an arcadey multiplayer shooter presently in early access. The publisher's live service ambitions clearly continue to expand, and its latest acquisition will help tremendously in this regard.
Related: Bungie Teases «New Secret World In Parallel With Destiny» For 2025
In an SIE Blog post announcing the Bungie purchase, Jim Ryan said the development studio's expertise with online play will prove instrumental to the "development of several future live services titles from PlayStation Studios." The PlayStation executive specifically mentioned Bungie will help "support" such endeavors, which he further teased in an interview with GamesIndustry.biz. Most notably, Ryan told the publication that PlayStation Studios' live service roadmap is
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