Sony Interactive Entertainment announced its intended $3.6 billion acquisition of Destiny developer Bungie on January 31. Less than two weeks after Microsoft’s bombshell announcement of its intention to acquire Activision Blizzard, Sony responded by showing that it’s willing to compete when it comes to spending lots of money to acquire popular developers. On top of that, Sony seemingly plans to keep Bungie a multiplatform studio.
While Sony Interactive Entertainment CEO Jim Ryan told GamesIndustry.biz that “these conversations have been a number of months in gestation, and certainly predate the activity that we have seen this year,” it still demonstrates a significant change in Sony’s gaming mentality in light of Microsoft’s acquisitions of Bethesda and Activision Blizzard.
For years, Sony focused on maintaining a refined and exclusive ecosystem of games and studios, but Microsoft’s flurry of acquisitions over the past couple of years pushed Sony out of that comfort zone. After several smaller purchases, Sony has finally indicated that it’s ready and willing to play on Microsoft’s level and will do whatever it takes to stay on top in the gaming industry.
Sony’s Bungie acquisition is just as symbolic as it is sensible from a competitive standpoint. Bungie used to be owned by Microsoft and created its biggest franchise, Halo. It split off to gain independence in 2007 and stayed that way for some time despite close partnerships with Activision and Google.
While it currently seems like Bungie will remain an independent and multiplatform studio, this is still a show of force by Sony. This acquisition means Microsoft can never truly get the developer who made Halo back and gives Sony a presence on Xbox platforms that extends
Read more on digitaltrends.com