Playground Games has largely avoided discussing its upcoming reboot of Fable in any concrete terms. Not only has Playground gone without revealing any gameplay, but it has avoided nailing down details on Fable's relationship with the original Fable trilogy. At the moment, it's unclear what elements it'll reuse and what it will reinvent; not even the classic setting of Albion is certain. However, Playground and Microsoft reusing the Fable IP suggests that the reboot will still have things in common with the old games. The new Fable may bring back a ton of character concepts, story threads, and themes that carried Lionhead Studios' trilogy.
One Fable theme that really stands out is family. All three of the original Fable games feature a variety of important characters that are related to the player in some way, rather than making players be a standalone adventurer without a past like some RPGs prefer to do. This angle seems like an easy one to implement in the Fable reboot, although if it does so, Playground Games should flip the idea on its head in one way or another. Rather than rehashing the Fable trilogy's notions of family-driven quests, Fable 4 should explore different types of familial relationships.
Fable's Open World Could Be a Double-Edged Sword
There's no denying that blood relations are an important part of the Fable franchise. In the first Fable game, the player's sister Theresa gets an origin story before becoming one of Fable's most important characters. Fable 2 also includes a significant sister in Rose, while Fable 3 pits players against their brother. Additionally, all three of the Fable protagonists are meant to be related by blood, meaning the entire franchise is tied together by one influential family.
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