PlatinumGames director Hideki Kamiya has publicly apologised to Microsoft for the cancellation of Scalebound.
Speaking in a new interview on the Cutscenes YouTube channel, Kamiya spoke frankly about the development challenges Platinum experienced with the dragon-powered Xbox One exclusive, admitting: «We weren't experienced enough.»
«We were working in an environment we weren't used to,» Kamiya said.
«We were developing on the Unreal engine. We also lacked the necessary know-how to build a game
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