The last few years have been a significant period of change for the Persona franchise. Although it still clung to plenty of traditions, like familiar enemy designs and turn-based combat, Persona 5 set out to reinvent the IP in a range of important ways. Mechanically, the game changed drastically, expanding the utility fans could get from the social sim elements and creating highly detailed dungeons that sloughed off the randomness found in many previous games. Persona 5 also changed its themes quite a bit, putting a renewed emphasis on human antagonists and framing its protagonists as superhero-like vigilantes fighting crime, rather than just Persona-wielding teenagers battling monsters.
Persona 5 was a huge success thanks in part to these innovations, and so Persona 6 seems like it'll probably try to keep things fresh too. While a few mechanical changes are likely, Persona 6 may benefit the most from trying to seize on a unique theme in the same way as its predecessor. Persona 5's picaresque design, with each playable character summoning a historic or literary rebel as their Persona, gives the game an entirely different attitude. In order to stand out from both Persona 5 and the previous games, Persona 6 should look into untapped themes to influence its Persona design, as well as the overarching story.
Persona 5's Handling of the Shadow World Has Big Implications for Persona 6
Lots of possible Persona designs remain untapped because the franchise has focused on one niche for a long time: mythology. Ever since Revelations: Persona, Atlus has frequently chosen mythological figures — especially Greco-Roman ones — to be the Personas of playable characters. Persona 2: Innocent Sin is a great example of this; many of its
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