Dead Island 2 has been a long, long time coming. At 11 years on from the original and a whole history behind it, I went into my PAX East 2023 demo wondering what a new Dead Island would look or play like now, in 2023. The answer, as it turns out, is a lot like the first Dead Island.
How that answer lands for you will depend on, well, how exactly you felt about the preceding entry. Dead Island 2 certainly looks good; it’s got some lighting that creates some memorable moments. When I started the demo, my player character was on a beach at night. Fires burned, creating silhouettes of the walkers and runners who were soon going to set themselves on me.
So, anyway, I started swinging.
While guns exist in the world of Dead Island, it’s always felt like the franchise likes to lean towards the melee side of things. Bullets can be a precious commodity, while a bat can keep on swinging. And if that bat has nails, electric wiring, or a butane torch hooked up, it can do some solid damage.
The core of Dead Island to me, that persists in Dead Island 2, is melee combat with layered, makeshift implements of zombie destruction. In my demo, they didn’t skimp on the goods either. Already in my inventory, there were electric claws, a flaming axe, and some sort of water-spreading tool. Sure, I had a katana and a staff, and even a few guns. Those were weapons meant for taking down enemies. But it’s Dead Island. I’m going to use the fire axe.
Elemental effects are a big part of Dead Island and in the sequel it seems like they take a much more central role to the action. With the original, I felt like elemental effects were a nice little addendum. But Dead Island 2 rewards you for masterful elemental use. Water can spread around, creating
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