Overwatch 2 has been making significant changes to its hero roster, which is understandable given the switch to 5v5 gameplay. With this new approach removing a Tank from each team, several heroes need to be adjusted. Supports need to output less healing, Tanks need to be able to carry entire teams on their own, and Damage characters need to be adjusted so that they are not too powerful with less shields in play. However, Blizzard has to make sure that these changes do not result in characters losing their identities.
While a majority of the hero reworks forOverwatch 2 have been well received, there is a bit of pushback regarding the adjustments to certain characters. Though the changes to Doomfist have been completely in-character, adjustments to two particular characters have been a cause for concern. While Orisa is more fun to play, and Mei is far more balanced, both characters have lost a bit of their identities in the eyes of some fans.
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From a gameplay standpoint, the rework for Mei was long overdue. Overwatch fans have regularly pointed out how unfun it is to play against Mei, as being frozen by her primary fire and losing the option to fight back is frustrating. While her Ultimate ability freezing enemies is one thing, the fact that she can constantly lock players in place made her too much of a nuisance in the eyes of some fans.
In response to all the complaints, Blizzard has heavily increased the damage of Mei’s primary fire, but it can no longer freeze her opponents. With Mei able to drain HP bars quickly, but losing her most annoying trait, she is undoubtedly more balanced than she has ever been before. However, though this has led to a positive response from those that
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