Hey everyone!
I’m Jared, the new Executive Producer for Overwatch 2, and I’m so incredibly excited to be working with this team and community. There are a ton of exciting things happening on the Overwatch team right now, and I wanted to take a few moments to share an update with you.
But first, a quick note: Sharing plans before they’re finalized is risky. Development on a live game like Overwatch 2 requires constant juggling of urgent player needs, long-term ambitions, and live issues. It’s easier, and safer, to talk about the work once it’s nearly done and ready to deliver. That said, I think sharing our thoughts early is the right thing to do, so we can create a better dialogue between the development team and the community.
Please keep your feedback coming: we read it, we’re inspired by it, we use it in our development plans. Ultimately, we need it to ensure that we’re building a game that you want to keep playing for years to come.
Ok, let’s get into it.
With the move to a free-to-play model, Overwatch 2 has been able to welcome a large number of new players across the globe. That’s super exciting! More people in-game means more folks in every playlist, more potential new friends to meet, and more teammates to play with in inexplicably sweaty unranked games.
We know this change has been a big shift, though, bringing with it a new business model and new systems for unlocking heroes and getting new skins.
I could say a lot here, but I think a good place to start is saying that we aren’t completely satisfied with how everything feels right now. There’s a lot we like about it—knocking out a bunch of daily/weekly challenges or getting something new for a hero you love can feel great! But we also recognize that today’s
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