Developers who were originally involved in the making of Metroid Prime have criticised this month’s remaster for omitting them from its credits.
Zoid Kirsch, who was a senior gameplay engineer on Metroid Prime and Metroid Prime 2 on the GameCube, tweeted his disappointment that the original staff aren’t listed in the credits of Metroid Prime Remastered, which was released last week.
Rather than listing everyone who worked on the original game, Remastered’s credits simply include a single screen that says: “Based on the work of Metroid Prime original Nintendo GameCube and Wii Version development staff.”
Kirsch wrote: “While many studios did amazing work on the remaster, I’m let down Metroid Prime’s Remaster does not include the full original game credits.
“I worked with so many amazing people on the game and everyone’s name should be included in the remaster, not just a single card like this.”
He was then backed up by Jack Mathews, who was a technical lead engineer on Metroid Prime 1 and 2, and a principal engineer on Metroid Prime 3.
“This is a travesty, “Mathews wrote. “Not just for my credit (even though most of my code was probably replaced), but for people whose code and work are largely unchanged, like Mark HH, Steve McCrea, all of the uprezzed art and concepts, the game design. Shameful.”
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The issue of properly crediting developers in video games is an ongoing one, with numerous companies criticised for not giving proper credits to creators.
With no real regulation beyond International Game Developers Association (IDGA) guidelines – which aren’t enforceable – game developers are effectively at the mercy of their employers as to
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