AMD's second-generation upscaling technology, FidelityFX Super Resolution 2.0, is headed to Xbox. The upscaling technology has already done a lot to boost our frame rates on PC at little expense to visual fidelity, but with the upcoming release of the new and improved version, it's also making the jump to console.
«We want you to be able to port without restriction to any platform of your choice,» Colin Riley, senior developer technology engineer (core technology group), said during AMD's recent GDC talk explaining the technology in greater depth.
FSR 2.0 is AMD's upcoming upscaling technology on PC, and now console. It builds upon the FSR 1.0 technology that is available in games such as Back 4 Blood, God of War, and Deathloop. It's essentially a way to render a game at a lower resolution, bank better performance, but then upscale those frames to look close to, if not as good as, the game if it were running natively.
FSR 2.0 is a big update for the technology coming in Q2 2022 to PC. Likely around April, we were told in a pre-briefing.
We're also announcing that FidelityFX Super Resolution 2.0 will be fully supported on @Xbox, and will be available in the Xbox GDK for registered developers in their upcoming games. #FSR pic.twitter.com/T7y0dKlvwdMarch 23, 2022
Over at GDC, AMD also explained a little more about its upcoming upscaling technology and how it works. There was some great information in there of what to expect between all the algorithm chat. For one, FSR 2.0 will improve upon version 1.0 by replacing its spatial algorithm with a temporal one. Similarly, it will replace TAA antialiasing for a smoother image overall, and in a way that AMD says is fast and effective.
AMD says FSR 2.0 is not only superior to FSR
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