Rockstar Games’ Grand Theft Auto series has built a reputation by defining the open-world genre. When players first stepped foot in Liberty City in 2001’s Grand Theft Auto 3, few could have anticipated it would only be the beginning of a series that continues to push the boundaries of immersion, scale, and player freedom. As a developer, Rockstar has never been keen on rehashing work from previous titles, instead choosing to create new mechanics and refine its best ideas for every release. Grand Theft Auto 6 is currently in production and will likely push the envelope further.
However, through Rockstar’s continual evolution of the Grand Theft Auto franchise, many features have been left in the rearview mirror that are worth exploring again. The original Grand Theft Auto trilogy and GTA 4 were classics for a good reason. As Grand Theft Auto 6 looms on the horizon, Rockstar Games should look back at its catalog and note some of the best features that have fallen by the wayside.
Awesome Video Shows What GTA Vice City Would Look Like In Unreal Engine 5
A unique feature from Grand Theft Auto: San Andreas was the ability to alter CJ’s body composition around dynamically changing stats. Should players choose to sculpt CJ into “a gangster’s physique,” they would have to spend numerous days at gyms across San Andreas completing bodybuilding minigames or running on a treadmill. If they preferred to spend their time like Big Smoke ordering everything on the menu at Cluckin Bell, it would create a heavy-set CJ who tires faster and has less stamina. As CJ’s stats changed, so did CJ’s body, which is a concept hardly explored in other games.
GTA 5 would reintroduce single-player character stats, gradually increasing accuracy and stamina
Read more on gamerant.com