One of the most memorable moments in The Legend of Zelda: Ocarina of Time is part of an entirely optional quest line and isn't as necessary to the game's completion as players might think. In fact, most players may find it illogical that the game would make this mission optional, as it introduces important recurring characters in the Zelda universe and a companion that makes traversing the landscape of the game much more tolerable. It would seem that Ocarina of Time does not think the Epona quest is a necessary part of the player's adventure and that the introduction of this beloved horse companion is better left an optional discovery.
The Legend of Zelda: Ocarina of Time is the first game in the franchise to have 3D graphics, allowing players the ability of open-world traversal, which was revolutionary for its time and placed Ocarina in the video game hall of fame. Released on the Nintendo 64 in 1998,Ocarina of Times' story follows Link through the Kingdom of Hyrule, entering dungeons and restoring the Triforce in order to stop Ganondorf from conquering the world. With Ocarina in hand, players will use songs learned along the way to clear dungeons overrun with Ganondorf's monsters and help restore the homes of several different inhabitants of Hyrule Kingdom. With this title being considered one of the best games of the franchise by many fans, and being well known for its introduction of Epona, it seems bizarre to imagine playing the game without her.
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One of the major reasons Epona originated in Ocarina of Time is so players can travel from one location to another with ease, since building out the game three-dimensionally added a lot of extra distance
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