Neverwinter has just released their latest module for the game that promises to take adventurers on an interstellar journey unlike any they've experienced before. We were provided an early access look into the expansion dubbed Spelljammer, a widely known Dungeons & Dragons campaign, that thrusts players into the vast expanse of the Astral Sea and beyond. Here’s our first look at what’s in store!
Admittedly, I haven’t been the most ardent player of Neverwinter. Over the years I’ve hopped in a handful of times, and it certainly doesn’t help that my Dungeons & Dragons tabletop experience didn’t touch the aforementioned campaign Spelljammer: Adventures in Space. Yet I was enticed into the Spelljammer module because it’s a major departure from what I’ve seen in Neverwinter thus far, and is set against a backdrop of cosmic chaos, with falling stars leading to a summoning of adventurers across Toril. With the city of Neverwinter facing its own threat as an astral seed crashed into its heart, and with an approaching battle against the Astral Elves of the formidable Xaryxian Empire looming, there’s a lot to take in for even the most battle hardened Neverwinter player.
But I, taking on the guise of the developer provided Bard, Eliza Windsailor was certainly up against it, as I had never played a Bard in Neverwinter before, and that breeds its own challenges, In the midst of all the surrounding turmoil. Still, I muddled my way through the first major quest area, battling Lieutenant Zerixar which took way longer than it should have due to my virgin Bard-ism, and finally made by way to the Moondancer, which is a Spelljammer Ship. Moments later I was among the stars.
The first thing that really struck me was how strange the theme of a
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