MultiVersus is currently in its Open Beta and despite its initial popularity, few players would argue there are still some substantial improvements necessary before it fully launches. Player First Games is currently hard at work quashing a number of significant bugs and issues with MultiVersus, as well as trying to settle ongoing server and rollback netcode problems. Few would expect Player First Games' next effort, however. It's now confirmed that a «big overhaul» is planned for MultiVersus' hitbox/hurtbox system.
The confirmation comes fromMultiVersus game director Tony Huynh, who has been very active on Twitter responding to feedback and support issues since the Open Beta began. Huynh is responding to a question from a fan about Finn regarding theAdventure Time character's attack priority. Basically, it's about the way Finn's attacks seem to hit through other players' attacks. Huynh explains that instead of making big Finn changes now, Player First Games wants to address the broader issue of MultiVersus' hitboxes and hurtboxes first.
MultiVersus Safe from Discovery/Warner Bros. Merger
Hitboxes and hurtboxes have been a major topic within the MultiVersus community for some time, and also a source of much confusion. Many players associate the issue with a mechanic often referred to as «Priority,» which in games like the Super Smash Bros. franchise works as a sort of rock/scissors/paper system where some attacks beat others. The general belief, however, is that MultiVersus doesn't have a Priority system. Instead, it relies entirely on the size of hitboxes and hurtboxes.
In other words, instead of certain types of attacks always defeating another type, the only deciding factor for damage in MultiVersus is whose hitbox (the
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