Right now is a good time to be a fan of classic RPGs. As part of Bethesda's migration over to Steam, the developer has made its first two Elder Scrolls games, Arena and Daggerfall, available for free. This is fantastic news for anyone who recalls these older classics, or for those who want to experience where the series began. On top of that, the third entry in the long-running franchise, Morrowind, has just hit a rather large milestone today.
Released on May 1, 2002, in the US, and a launch in Europe the following day, The Elder Scrolls 3: Morrowind has officially turned 20. Representing a significant leap in video game technology since 1994's Daggerfall, this entry is beloved by many fans, not just of the series, but of role-playing games in general. No doubt many will be keen to wish the game, and its studio, a happy 20th birthday. Some may even be unable to believe that two decades have passed since the game first dropped on PC. It was also the first time an Elder Scrolls game had a console version, with it being ported to the original Xbox in June of that year.
Skyrim Mod Rerelease Allows Players to Travel to Morrowind
Although it's one of the smaller Elder Scrolls games in terms of its map size, to many it still felt like a huge world of possibilities and exploration. At just 16 km, it's more than half the size of Skyrim's region, both of which are dwarfed by the sheer scale of Daggerfall's 161,600 km world. Much of what makes Morrowind a unique entry is its removal of the fast travel mechanics, something which existed in the previous games and continues in the current installments. Aside from boats, silt strider creatures that went from town to town, and Mage's Guild teleportation services, players had to travel by
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