Monster Hunter is a franchise of small improvements. Throughout the series, small changes and additions to the mechanics have gradually transformed gameplay into a new, more approachable form. Older titles still maintained a strong sense of hunting monsters, with players needing to set themselves up properly for a mission, and learn the ins-and-outs of their prey to succeed. Monster Hunter World and Monster Hunter Rise have focused on speed and smooth progress through hunts instead, giving them a wider appeal. Even so, the different styles of Monster Hunter have each gone through a lot of iterations to build up a hit series, and more will certainly come.
One of the biggest additions to modern Monster Hunter is the addition of a makeshift grappling hook. With the Slinger in Monster Hunter: World, the Clutch Claw addition to it in Iceborne, and the wire bug in Monster Hunter Rise, hunters now have a massively expanded set of mobility and monster interaction options. Monster Hunter Rise: Sunbreak looks to bring even more versatility to this mechanic. It seems like some sort of grappling hook or finely-controlled rope will be a mainstay of Monster Hunter for the immediate future, and Sunbreak has every reason to continue experimenting and expanding what the wire bug can do.
Destiny 2 Is a Good Case Study for Monster Hunter Games to Add Weapon Archetypes Post Launch
While the Slinger was a somewhat subdued part of Monster Hunter World, it was nonetheless important in enabling shortcuts, fast travel, and a generally higher degree of mobility in World’s detailed environments. They were more often used to shoot special ammunition with different effects, but Iceborne’s Clutch Claw gave it a new use: Attaching oneself to a monster to
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