Monster Hunter Rise steeped its identity in traditional Japanese culture more than any previous entry in the Capcom franchise. Similar to Intelligent Systems' Fire Emblem series, Monster Hunter games typically follow the tropes of medieval fantasy as small groups take on guild quests to defeat dragons and other beasts using a diverse array of weapons — not unlike a Dungeons & Dragons campaign. Yet Rise was set in a different environment with monsters based on Japanese folklore and yokai.
The upcoming «massive expansion» Monster Hunter Rise: Sunbreak will turn this conceit on its head with monsters inspired by Western canon. Players set off from Kamura Village to help the Royal Order of a far-away kingdom, basing their adventures out of Elgado Outpost. Sunbreak's major threats are the Three Lords: Frankenstein-inspired Garangolm, werewolf-inspired Lunagaron, and vampire-inspired Elder Dragon Malzeno. While the expansion draws a line between these mythos, it should bring in older monsters that parallel the Rise cast to emphasize its two-worlds approach.
Monster Hunter Rise: Sunbreak — Who Are the Three Lords?
In traditional Monster Hunter games, an initial release would be followed up by an «Ultimate» version that adds its own distinct storyline surrounding a G Rank mission set with harder monsters and new variants. Monster Hunter Rise is following more directly in the footsteps of its predecessor Monster Hunter World, with Rise's Sunbreak adding Master Rank quests akin to G Rank inWorld's Iceborne expansion.
Beyond the Three Lords who stake their claim in Sunbreak's Citadel map, Capcom has confirmed three more creatures being introduced in Sunbreak. Returning from older Monster Hunter games are Shogun Ceanataur and Astalos —
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