Once you've started the Act of Greed in Monark, you'll have to travel to the Second Year Building and start eliminating the mist that has formed there. One by one, you'll shatter the ideals of the Pactbearer of Greed and open up more of the building. At least, in theory.
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Eventually, you'll find yourself inside Computer Lab 2, and this can be a stopping point if you struggle with the way the game delivers puzzles. There are a few clues to collect and read, and it can be annoying if you can't find the little shiny marks that denote interactable objects.
When inside Computer Lab 2, you'll find that you've been locked in. Interacting with the door will reveal that it is Taishi Tanaka who has locked you in - so you have to somehow convince him to unlock the door. Luckily, you're in a computer lab.
From here, you can head to the locked classroom to face the Call to the Otherworld here.
Whilst in Computer Lab 2, you might have noticed a Female Student's Memo. This gives you a clue as to something else you can acquire from the computer, though this one is optional.
The contents of the Memo are a student's name (Yui Onishi) and a reminder of the word KyrieEleison - this is her password.
NEXT: Monark: Complete Guide
The new customisation tools are neat, but we need a lot more than neat at this stage
Ryan Bamsey is a Specialist Publisher at TheGamer. He is an avid gamer, baker, and manta ray lover based in the UK. You can contact him at ryan.b@thegamer.com.
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