For months it was said to be in the works, and now the time has come — Microsoft Flight Simulator has opened its skies to all devices with the release of its Xbox Cloud-powered edition. With the formal release of Microsoft and Asobo’s tentpole title for the “xCloud” service, users of virtually any device now have access to the notoriously resource-hungry sim. For low-end PC users in particular, this certainly changes the situation drastically.
The Xbox Cloud Gaming service is powered by Xbox Series X hardware, giving users access to high-fidelity versions of hit titles, now including Microsoft Flight Simulator. With Microsoft’s server farms handling the processing, the heavy load of rendering a game is taken entirely away from the device of the end-user.
Microsoft Flight Simulator has been a benchmark game due to its significantly high system requirements. The release of the cloud edition means that just about anyone can now enjoy the sim without even dreaming of taking specs into account. In the official press release, Microsoft assures players they’re going to get an “identical” experience to the full-fat PC versions, which already share parity with each other from a visual and performance perspective. Additionally, all previous purchases made in the sim will carry over to the cloud edition.
So, it seems that all one needs to worry about to fully enjoy the cloud experience is an Xbox controller. Well, that, and of course the most important thing: a solid internet connection.
Microsoft Flight Simulator as part of the Xbox Cloud library does eliminate the need for dedicated hardware. However, players might still find their flights being grounded without meeting the service’s requirements.
First off, its important to note
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