If we can't play an all-new Metroid Prime game (and lord knows we've been waiting long enough for Metroid Prime 4), at least we've finally got something to confirm the series is alive and kicking.
Nintendo was long rumoured to have a remaster of the original Metroid Prime ready to go, and it finally decided to drop it last week — announcing and releasing it in one fell swoop onto Nintendo Switch. So, how does this gaming classic hold up?
4.5/5
This is an excellent remaster that preserves a classic game and makes it highly playable by modern standards. It also confirms that Metroid Prime remains as special a title as ever.
Metroid Prime was a radical change when it arrived on the GameCube back in 2002 — a major swap in perspective for Samus Aran after years of side-scrolling Metroid games.
It's a first-person shooter, swapping out a 2D map for sprawling arrays of interlinked 3D rooms and environments, just as labyrinthine and carefully arranged as any of Samus' older adventures.
The story beats, though, are very similar (which isn't an issue, it's a Metroid thing). The game opens with a fully kitted-out Samus arriving on a space station in orbit to respond to a distress call.
She finds a series of gruesome mutation experiments gone wrong before the station explodes — with her gear stripped away in the wreckage.
The loss of powers is a series staple, but Metroid Prime is really quite open-handed in terms of how quickly you can get some of them back — within the first hour a player can sniff out enough upgrades to have the Morph Ball back along with rockets and bombs.
With a robotic Meta Ridley flying around causing havoc, the story behind Metroid Prime's action isn't exactly revolutionary stuff, but it's told with an
Read more on pocket-lint.com