I recently finished Metroid Dread. Yes, I know I'm late to the party, but who among us doesn't have a pile of unfinished games they keep telling themselves they will get to eventually? I knew Dread was good, I knew I wanted to play it, but since I had never played a Metroid game before, other titles took precedent. Guardians of the Galaxy, Pokemon Legends: Arceus, the remastered GTA Trilogy. Really wish I had started Dread ahead of that last one. A few weeks ago, a gap in my gaming schedule finally opened up, and my Dread journey could finally begin.
Even though it looked great, and the hype was unavoidable, Metroid games are usually the sort of thing I avoid. I heard talk of dominant bosses and getting lost in the mazes beneath the surface of planet ZDR. It might not be popular to admit, but I like to be guided in games, at least when it comes to the main story. Not taken by the hand and dragged through it per se, but knowing which way you need to go next and markers on maps don't bother me in the slightest.
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The want to see what all the fuss was about usurped all of the above, not to mention my love of using Samus in Smash. That's right, despite never having played a Metroid game before, Samus has been my go-to fighter since Melee. Go figure. Before the game had even begun, I felt like I may have made a mistake. Everything I play on Switch has a colorful and fun feel to it. Dread does not. I mean, it's called Dread for starters. Talk of those new to the series getting stuck and frustrated right off the bat were not exaggerated. I kept dying, running into dead ends, getting lost. It annoyed me, but I'd spent a lot of money on this
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