Back when I covered Cybernator, someone suggested that I try 1995’s Metal Warriors on Super Nintendo. It was touted as a sequel to Cybernator. It’s not, but we’ll get to that. I said I didn’t have that kind of money to drop on a single game. Well, time makes fools of us all, as now I have a copy. Don’t ask.
Metal Warriors is something I only knew existed because of its value. I have a whole book on the history of Lucasarts, and I don’t remember it even mentioning it (though it has been a while since I last cracked its spine). It was designed by the creators of Zombies Ate My Neighbors, a game that I am very familiar with. However, Metal Warriors’ pricetag kept me away. Which is one of the biggest problems with the collector’s market.
So, no, Metal Warriors isn’t any sort of sequel to Cybernator. It’s true that Konami published both, but it seems that the design was entirely up to Lucasarts. Completely unrelated developers worked on it, and it is not considered part of the Assault Suits series that Cybernator belongs to.
With that said, it certainly looks and plays like a sequel. Imitation is the sincerest form of flattery, I guess.
Metal Warriors is a side-scrolling mech game, and while there are differences, if you played Cybernator, this is going to be really familiar. The controls, mechanics, and movement are largely the same. The way the narrative unfolds is also It’s plain to see that it wasn’t built directly over the bones of Cybernator, but the inspiration is painfully obvious.
If there’s one big difference between the two titles, it’s that Metal Warriors seems absolutely thrilled to be here. While Cybernator seemed to have a dour commitment to the gruesome realities of war, Metal Warriors feels more like its
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