It’s time to be more aggressive than ever before with this particular boss fight. The Red Judge Aspect in Yhelm is one that likes to have a flying shield most of the time, so learning when to shoot and how will be key in order to achieve victory in Metal: Hellsinger.
Related: Metal: Hellsinger - Beginner’s Tips
Before it’s raining blood (or fireballs), here are a few tips that will let you keep your Fury meter charged and avoid this creature’s attacks. Grab your new gun, turn up the volume, and start (rhythmically) shooting that beast. That pitty shield won't be anything after this.
During your time in Yhelm, you’ll encounter two types of new enemies. Some ugly flying bugs that throw poison clouds, and an upgraded version of the Cambions (the dudes with cannons) that have shields. These are pretty annoying creatures since the poison clouds remain for a few seconds on the stage, and you have to get to the Cambion’s back to deal damage. The bugs can also move from one side to another, avoiding your shots, and the other creature's grenade can get you easily.
Pay attention to them since they’ll support the boss when it starts losing health. On the other hand, you’ll fight this aspect in a pretty big arena without any threat but the creatures themselves, so you’ll have plenty of space to avoid them.
Speaking of the boss, this Red Judge Aspect has a shield made of rocks most of the time. This will, naturally, block all your attacks. The shield will change heights, with the move also moving up and down.
However, that’s not it. Like the previous aspects, the boss will throw projectiles. Most of the time they will go up to the sky and then descend. These work differently from regular fireballs because they remain on the ground
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