The Red Judge Aspect in Stygia is the second boss you’ll face while headbanging in Metal: Hellsinger. This one presents a few new tricks, like dangers in the arena, and new ways of throwing projectiles.
Related: Metal: Hellsinger - Beginner’s Tips
Destroying this aspect requires a bit more scenery observation as there will be more things to keep in mind. Luckily, with the new weapon you’ll unlock in Stygia, there won’t be too much of a problem beating this pitty skull with wings. Let’s check everything you need to know about the boss below.
This arena consists of a circle with a few pillars around it and some smaller platforms separated that you can jump into. Don’t lose sight of these since they will let you run away from creatures, and they can have a Fury boost or a green crystal when you need backup.
The most important addition to the aspect in Stygia is that it will throw a beam from its mouth from time to time. You’ll be able to predict it because you’ll notice that the boss moves away from the main circle and needs to charge it. This move attacks in a linear pattern, from down to up, and the beam lasts a few seconds.
From time to time, the arena will get certain sections electrified. These are the ones glowing blue. Stay for a moment too long and the electricity actually appears, taking part of your health if you’re nearby.
Regarding the rest of this Red Judge Aspect’s projectiles, they will be thrown like the one in Voke (from the sides or in a horizontal line), adding also vertical lines. However, the number of fireballs will be significantly increased for each of these moves.
Its special move, performed when it’s about to get stunned, will also be a barrage of multiple projectiles, but something new will
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