Classic arena FPS games have been around for a very long time and many of them continue to do well due to their simplicity and high-octane action. Metal: Hellsinger is aiming to switch up the pace of these games and give players a completely different challenge in a familiar environment.
Metal: Hellsinger was first announced in 2020 but has only recently received a release date along with a new trailer during Summer Game Fest. The announcement was accompanied by System of A Down lead vocalist, Serj Tankian, which should only further excite fans of this unique mix of heavy metal music with fast-paced combat. Notably, Bullets Per Minute was the outbreak title for this type of FPS and Metal: Hellsinger looks to be following the same formula.
Metal: Hellsinger is Like a Musical Version of DOOM
Though Bullets Per Minute is the most recent iteration of a rhythm-based combat game, it is far from the original. Music fans and gamers alike know of rhythm games such as Rock Band and Guitar Hero that really began to combine music with video games. Even players who were not musically inclined were able to navigate their way around the beat and successfully play a song. Rhythm-based combat games took the formula one step further by having players fight or move to the background music of the game, letting them subconsciously find the beat once again.
Thumper is a standout example of how rhythm games have evolved and incorporated different elements and challenges that all revolved around moving to the beat of the music. And games like Crypt of the NecroDancer and its spin-off Cadence of Hyrule further explored this style of gameplay and introduced different combat elements that also had to be performed with the music.
The next progression of
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