Destiny 2's current sandbox is very different from what it used to be two to three years ago. With constant changes in meta and damage numbers from weapon types, seasoned players have always had to adjust their load-outs based on Bungie's decision on nerfing or buffing something.
Similarly, a recent Lightfall trailer sparked controversy among the community regarding a specific class. Titans are the ones in question here, who were showcased running around alongside dual Swords made out of Strand. The community expressed their mixed reactions shortly after, claiming the ability to have a similar design to that of other roaming Titan supers.
However, a recent Reddit post went deep regarding the sentiment, wanting Bungie to make the Titans and their punches more endgame viable. It also seems like this post was made to directly address Bungie's comments on Titan's core Destiny 2 fantasy (which was revealed to be punching enemies).
Over the years, it is safe to assume that Titan's playstyle has evolved from punching enemies. While abilities such as Shield Bash and Throwing Hammers have dominated the Destiny 2 PvE battlefield for a long time, multiple nerfs and adjustments have forced players to shift gears and try out different load-outs.
The Reddit post, which currently sits with over four thousand upvotes, states the following:
Seeing how many upvotes the post has gotten so far, it is safe to say that most players feel the same way. Roaming supers such as Fist of Havoc, Behemoth Stasis, and the Burning Maul are being used in PvP activities much more than Destiny 2 PvE.
While such is the case for roaming supers across all three classes, the playstyle of Titan supers hasn't seemed to change in the last five years. Typically,
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