Every generation of Pokemon games has a gimmick. From Sword & Shield’s Kaiju-esque Gigantamax to Sun & Moon’s Z-Crystals, players are seeing a pretty obvious pattern emerge of a new battle gimmick with each new generation. But that wasn’t always the case.
To explain, I’ll take you on a brief history of fundamental changes that were added with each Pokemon generation to make the games we have today. It all started with Gen 1, of course, but those games were pretty buggy and certain things were
Read more on thegamer.com