Max Payne 3 might be a decade old, but it still lives in the imaginations of those who played it, with the game taking that lovable Payne chap to the streets of Brazil. It was a weighty, noir-ish shooter with some of Rockstar's finest gunplay, even if it overdid it on the boozy-woozy filters. Now it's come to light that Max Payne 3 could've been even more memorable as the game originally contained an entire prologue co-op campaign.
As USA Today's For The Win reported, May Payne 3 was intended to have a co-op story. Although Max Payne 3 did get a DLC called Dead Men Walking, which was a co-op wave defense mode, nine months after it launched, this other co-op mode was cut during development.
Related: Rockstar: 10 Things You Never Knew About The Making Of Max Payne 3
The co-op campaign would've seen players stylishly dive in slo-mo through New York alleyways, the Panama Canal, and other altered versions of the single-player maps. Since the mode would've been co-op, two players would control Max and one of his ex-cop buddies from New York. According to an unnamed source, who spoke with FTW, Rockstar's London studio worked on this co-op campaign mode for about a year before it was dropped in favour of multiplayer modes such as Gang Wars. However, not all work was lost as some of the maps created for the co-op prologue ended up in the single-player campaign.
Apparently, one of the biggest challenges of working on the two-player story was how to make the signature bullet-time mechanic the series is famous for work with two players. The source told FTW that having one player trigger bullet-time while others were in real-time was a problem overcome with the "line-of-sight chain concept", which was a real "moment of
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