Long before the actual start of the project, the creative team at Tribute Games had already had this discussion. “If we did a new Turtles Beat’ em up game… what would be the ‘must haves’?” Unequivocally, the resounding reply was “We need to have Splinter as a playable character!”
Tribute Games joins the PlayStation Underground crew for an in-depth look at Master Splinter’s combat prowess in action.
In our youth, we all imagined Splinter was a capable combatant. However, as much on television in the original animated series as in the early licensed video games, rarely did we see the master show off his skills – and this scarcity quite likely charged Splinter’s mysticism. Tribute Games and Dotemu are thrilled to offer the possibility to take the Turtles’ sensei from a more passive character to a fully-fledged playable fighter!
It is in the very nature of Tribute Games to capture the essence of the great things of the past and honor them with the most respect possible. Placing Splinter in TMNT: Shredder’s Revenge to make it a unique experience that lived up to our expectations was not something to be taken lightly.
As the Turtles’ elder, Master Splinter exudes an aura of wisdom. He needed to be a little more calm and collected in his movements – but not slow.
The design team created an extensive moveset with a multitude of attacks, jumps, slides, and special attacks drawing a connection with fond memories of the great rat.
Master Splinter’s cane is an integral part of some of his basic and more advanced attacks. Once an enemy is struck by the cane attack a small window of opportunity opens up – a ground bounce that permits the player to create some massive combos.
Master Splinter also distinguishes himself from the Turtles
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