Since the official release of Marvel Snap, fans have pondered the inclusion of Ego — the living planet played by Kurt Russell in Guardians of the Galaxy Vol. 2.
In Marvel Snap, Ego takes control of cards and plays for you, effectively randomizing the outcome. There's no rhyme or reason to Ego's actions; his moves are completely arbitrary. So why include Ego at all?
According to Second Dinner founder Ben Brode, who recently spoke with IGN on the occasion of Marvel Snap's launch, Ego's design stemmed from a simple question.
"What would a location that's sentient do? Well, maybe it would play your cards for you. I don't know," Brode says. "So it was very what we call top-down design, where we start with the flavor and art, and then design what the heck it would do. And I couldn't think of anything else for what the heck Ego would do."
Just had the most INSANE game of Marvel Snap - got Ego who auto plays the game for both players, but it eventually played scarlet witch, killing itself and giving control back to us, but changing into a location that randomizes every card on the board.
Ego winds up being a change of pace; an opportunity to laugh as it haphazardly plays your deck, frequently resulting in disaster. However, Brode says, that doesn't mean that Ego lacks strategy.
"What's really interesting about that location is it's surprisingly skill testing, actually. Just weirdly, because you're obviously not making any decisions in the gameplay. But because of the Snap mechanic, your ability to say, 'Okay, I have secret information. I know where Ego has played my card. It's either good or bad. And so I need to use that information to decide to Snap, to double down, or retreat,' Brode says.
"And so it puts so much focus on the Snap
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