I was a bit blindsided by the news that the team behind XCOM 2 was working on a Marvel tactics RPG with a card-based battle system. When I finally got my hands on Midnight Suns recently, I was even more surprised – by just how much of an RPG it really is. With a fully explorable quest hub, party member relationship side quests, and even a crafting system, this really is a first for Firaxis. At times it reminded me more of a BioWare game than anything they've made before. And who doesn't want to hang out with Spider-Man?
The set-up is a reimagining of an early 90s comic story arc – that's Midnight Sons, with an O. Though readers of the comics should rest assured this isn't exactly the same story by any means, mainly borrowing a few broad plot elements and cool little details. Hydra, everyone's favorite secret society of supervillain fascists, have resurrected the Demon Queen Lilith, who the devs describe as being on the same level as Thanos, power-wise. That's pretty bad. And to make matters worse, she has the ability to corrupt and dominate all kinds of heroes and villains. I faced off against Fallen Venom, and we also know demonic versions of Hulk and Scarlet Witch will be joining the forces of evil at some point.
There's no lack of firepower on our side either, though. The Midnight Suns – with a U this time, to be more inclusive – are made up of several former Avengers, including Tony Stark, Doctor Strange, and Spider-Man, alongside some less high profile allies like Magik, Blade, Ghost Rider, and Nico Minoru. There will be thirteen playable heroes at launch, one of which is yet to be revealed. But the most interesting of them all is your player avatar, a customizable new superhero known as The Hunter.
The Hunter is fully
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