While the cosmic action game is faithful to the source material, Marvel's Guardians of the Galaxy had bizarre character concepts like a human-sized Rocket Raccoon and a «fat» version of Drax. Eidos-Montreal's sci-fi adventure delivered unique versions of Marvel's outer space outlaws that were both authentic and original. Eidos-Montreal apparently chose Marvel's Guardians of the Galaxy due to the team's underdog status, but major departures from Marvel Comics lore were apparently considered early in development.
Upon release last year Marvel's Guardians of the Galaxy was highly praised for its art direction and writing. Eidos-Montreal successfully balanced humor and emotion, with the lighthearted nature of Marvel's cosmic team leading to some truly hilarious moments when the action game isn't delving into the personal flaws and fears of each Guardian. Masterful voice acting also brings Star-Lord, Gamora, Rocket, Groot and Drax to life alongside a colorful collection of allies and villains. The title's combat was more divisive, however, with players controlling the relatively weak Star-Lord and relying on their allies to succeed in battle. While the game sets up a sequel, Marvel's Guardians of the Galaxy writer Mary DeMarle has since moved on to help craft the story of Mass Effect 4.
Related: What Makes Marvel's GOTG Game's Star-Lord Better Than The MCU's
Marvel's Guardians of the Galaxy art director Bruno Gauthier-Leblanc recently discussed some unused character designs in an interview with Edge magazine (via GamesRadar). The art director explains that they wanted to avoid being influenced by Marvel, feeling that this would lead to generic character designs. Gauthier-Leblanc instead drew inspiration from 80s and 90s art,
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