CEO of Meta, Mark Zuckerberg, has announced significant improvements to its Presence Platform's Hand Tracking technology on the Quest VR headsets. This will allow better hand tracking, gesture recognition, and overall performance without the need for VR controllers in its metaverse.
«In the metaverse, your hands will move as naturally as they do in the physical world. Our Presence Platform's hand-tracking tech keeps improving to support more gestures, tracking continuity, and fast movement,» said Zuckerberg.
Meta has released a series of videos showcasing the overhauled tech, referred to as Hands 2.0. The best example is this Hand Physics Lab comparison showing someone doing various virtual tasks like playing with blocks or punching a dummy without using controllers with surprisingly good accuracy.
One of the biggest obstacles currently with this controller-less technology is how often the headset loses track of your hands which breaks the immersion in whatever game you are playing in VR. Heck, we've seen it happen with actual VR controllers, too, forcing you to stop and calibrate them in the middle of a game of virtual laser tag with your bros.
The update is said to have better tracking continuity, so when you're goofing around in the metaverse, you don't have to worry about seeing your hands jittering around in real-time because the headset lost sight of them.
Best VR headset: which kit should you choose?Best graphics card: you need serious GPU power for VRBest gaming laptop: don't get tied to your desktop in VR
Zuckerberg explains how Hand Tracking 2.0 allows for faster hand movements and more accurate fingering in games like Unplugged: Air Guitar. «Developers can now integrate more responsive hands into apps. For
Read more on pcgamer.com